SIGGRAPH 2026 ============= .. raw:: html
Get notified: Most of the features highlighted here will ship in an upcoming Kaolin release. Watch our GitHub repository and select Custom → Releases to be notified when it drops.
Clement is a Senior Research Scientist at NVIDIA, leading Kaolin Library development and working on Deep Learning applied to 3D and computer vision. Previously Clement was working on operators fusion and TensorRT integration in MXNet, as well as large scale training of Deep Learning models. His current focus is to develop and share Deep Learning solutions that are efficient and scalable on GPUs for 3D, computer vision and NLP tasks. He has been presenting Kaolin at SIGGRAPH 2022, 2024, and multiple GTCs.
Vismay is a Research Scientist at NVIDIA, working on Kaolin's representation-agnostic physics simulator. His focus is to enable interactive simulation of 3D objects in various representations, empowering artists, researchers and engineers to easily prototype, animate and simulate their generated or reconstructed 3D assets. His research goal is to ensure that simulation tools support a diverse set of interactive physics-based phenomena, including elasto-dynamics, muscle activation, joints, cloth, collisions with frictional contact, on any 3D representation, including NeRFs, 3D Gaussian splats, CT scans and more.
Masha is a Senior Research Scientist at NVIDIA and leader of the Creative and Applied AI Tools group (CAAT), which focuses on interactive applications of AI and on efforts to accelerate research, including the NVIDIA Kaolin Library. Her core research interest is advancing techniques that integrate AI and latest technologies into the interactive loop. She defended her PhD at the University of Toronto, and Master’s at MIT. She has also worked as a Research Engineer at Adobe and Senior Software Engineer and Tech Lead at Google.