kaolin.render.camera.CameraIntrinsics¶
API¶
- class kaolin.render.camera.CameraIntrinsics(width: int, height: int, params: Tensor, near: float, far: float)¶
Bases:
ABC- as_dict()¶
Returns parameters necessary to instantiate same CameraInitrinsics as a dictionary that is writable to JSON or YAML.
- Returns
dict
- classmethod cat(cameras: Sequence[CameraIntrinsics])¶
Concatenate multiple CameraIntrinsics’s.
Assumes all cameras use the same width, height, near and far planes.
- Parameters
cameras (Sequence of CameraIntrinsics) – the cameras to concatenate.
- Returns
The concatenated cameras as a single CameraIntrinsics.
- Return type
- clip_mask(depth: Tensor) BoolTensor¶
Creates a boolean mask for clipping depth values which fall out of the view frustum.
- Parameters
depth (torch.Tensor) – depth values
- Returns
a mask, marking whether
depthvalues are within the view frustum or not, of same shape than depth.- Return type
(torch.BoolTensor)
- cpu() CameraIntrinsics¶
- cuda() CameraIntrinsics¶
- double() CameraIntrinsics¶
- property dtype¶
the torch dtype of parameters tensor
- float() CameraIntrinsics¶
- static from_dict(in_dict)¶
Constructs intrinsics from a simple dictionary, such as that returned from as_dict; uses registered subclasses to figure out which subclass to instantiate based on its registered_name.
Returns: CameraIntrinsics subclass instance.
- gradient_mask(*args: Union[str, IntEnum]) Tensor¶
Creates a gradient mask, which allows to backpropagate only through params designated as trainable.
This function does not consider the requires_grad field when creating this mask.
- Parameters
*args – A vararg list of the intrinsic params that should allow gradient flow. This function also supports conversion of params from their string names. (i.e: ‘focal_x’ will convert to
PinholeParamsDefEnum.focal_x)
Example
>>> # equivalent to: mask = intrinsics.gradient_mask(IntrinsicsParamsDefEnum.focal_x, >>> # IntrinsicsParamsDefEnum.focal_y) >>> mask = intrinsics.gradient_mask('focal_x', 'focal_y') >>> intrinsics.params.register_hook(lambda grad: grad * mask.float()) >>> # intrinsics will now allow gradient flow only for PinholeParamsDefEnum.focal_x and >>> # PinholeParamsDefEnum.focal_y.
- half() CameraIntrinsics¶
- named_params() List[Dict[str, float]]¶
Get a descriptive list of named parameters per camera.
- Returns
The named parameters.
- Return type
(list of dict)
- abstract classmethod param_types() Type[IntEnum]¶
- Returns
an enum describing each of the intrinsic parameters managed by the subclass. This enum also defines the order in which values are kept within the params buffer.
- Return type
(IntrinsicsParamsDefEnum)
- projection_matrix()¶
- classmethod registered_name()¶
- set_ndc_range(ndc_min, ndc_max)¶
Warning
This method is not implemented
- to(*args, **kwargs) CameraIntrinsics¶
An instance of this object with the parameters tensor on the given device. If the specified device is the same as this object, this object will be returned. Otherwise a new object with a copy of the parameters tensor on the requested device will be created.
See also
torch.Tensor.to()
- abstract transform(vectors: Tensor) Tensor¶
Projects the vectors from view space / camera space to NDC (normalized device coordinates) space. The NDC space used by kaolin is a left-handed coordinate system which uses OpenGL conventions:
Y Z ^ / | / |---------> X
The coordinates returned by this class are not concerned with clipping, and therefore the range of values returned by this transformation is not numerically bounded between \([-1, 1]\).
To support a wide range of lens, this function is compatible with both linaer or non-linear transformations (which are not representable by matrices). CameraIntrinsics subclasses should always implement this method using pytorch differential operations.
- Parameters
vectors (torch.Tensor) – the vectors to be transformed, can homogeneous of shape \((\text{num_vectors}, 4)\) or \((\text{num_cameras}, \text{num_vectors}, 4)\) or non-homogeneous of shape \((\text{num_vectors}, 3)\) or \((\text{num_cameras}, \text{num_vectors}, 3)\)
- Returns
the transformed vectors, of same shape than
vectorsbut last dim 3- Return type
- viewport_matrix(vl=0, vr=None, vb=0, vt=None, min_depth=0.0, max_depth=1.0) Tensor¶
Constructs a viewport matrix which transforms coordinates from NDC space to pixel space. This is the general matrix form of glViewport, familiar from OpenGL.
NDC coordinates are expected to be in: * [-1, 1] for the (x,y) coordinates. * [ndc_min, ndc_max] for the (z) coordinate.
Pixel coordinates are in: * [vl, vr] for the (x) coordinate. * [vb, vt] for the (y) coordinate. * [0, 1] for the (z) coordinate (yielding normalized depth).
When used in conjunction with a
projection_matrix(), a transformation from camera view space to window space can be obtained.Note that for the purpose of rendering with OpenGL shaders, this matrix is not required, as viewport transformation is already applied by the hardware.
By default, this matrix assumes the NDC screen spaces have the y axis pointing up. Under this assumption, and a [-1, 1] NDC space, the default values of this method are compatible with OpenGL glViewport.
See also
glViewport() at https://registry.khronos.org/OpenGL-Refpages/gl4/html/glViewport.xhtml and https://en.wikibooks.org/wiki/GLSL_Programming/Vertex_Transformations#Viewport_Transformation
projection_matrix() which converts coordinates from camera view space to NDC space.
Note
This matrix changes form depending on the NDC space used.
Returned values are floating points, rather than integers (thus this method is compatible with antialising ops).
- Parameters
vl (int) – Viewport left (pixel coordinates x) - where the viewport starts. Default is 0.
vr (int) – Viewport right (pixel coordinates x) - where the viewport ends. Default is camera width.
vb (int) – Viewport bottom (pixel coordinates y) - where the viewport starts. Default is 0.
vt (int) – Viewport top (pixel coordinates y) - where the viewport ends. Default is camera height.
min_depth (float) – Minimum of output depth range. Default is 0.0.
max (float) – Maximum of output depth range. Default is 1.0.
- Returns
the viewport matrix, of shape \((1, 4, 4)\).
- Return type
- abstract zoom(amount)¶
Applies a zoom on the camera by adjusting the lens.
- Parameters
amount – Amount of adjustment